Health

Case study · VR · Medical training

VR medical training for a Dutch hospital — MVP in 2 weeks.

VR Gorilla — a Dutch studio specializing in 360° video — needed an MVP VR training app to demo for a Dutch hospital. Medical students and interns would navigate realistic hospital scenarios, make clinical decisions, and be evaluated. We shipped on Meta Quest in 2 weeks — and the engagement expanded to 5 additional VR / mobile / video projects.

Case · MedTech

shipped

Netherlands · VR / medical training

2 wks

MVP delivered ahead of 3-week schedule

Meta Quest

with and without controllers

360°

stereo video with branching decisions

5+

follow-on projects after this engagement

Stack·

Unity · C# · AVPro

2 wks

MVP delivered ahead of 3-week schedule

Meta Quest

with and without controllers

360°

stereo video with branching decisions

5+

follow-on projects after this engagement

The challenge

Three problems — all at once.

VR Gorilla, a Dutch studio specializing in 360° video, needed to demonstrate VR training capabilities to a Dutch medical institution. The hospital wanted an interactive platform for medical students and fresh healthcare professionals — where 'their decisions determine their journey.'

The MVP had to support Meta Quest with and without controllers, and ship as an internal tool — no public app store distribution, but still polished enough to evaluate VR as a real training medium.

Initial documentation was thin — a few videos and a superficial description. We had to architect the scenario engine, evaluation system, and interaction model from a brief, on a compressed 3-week timeline.

What we did

Seven specific things.

  • 01Built an intuitive in-VR UI for navigation, scenario selection, and in-app tasks — usable on Meta Quest with and without controllers (eye-gaze + 2-second hold for selection)
  • 02Implemented 360° video playback in stereo with branching decision points — users participate in realistic hospital scenarios and their choices unlock the next round
  • 03Designed the scoring + evaluation system — points based on multiple-choice answers and response time, with final performance reports for the institution
  • 04Architected a tree-like scenario plot model with rounds (video episodes), each ending in a quiz that determines the next branch
  • 05Built two app versions: bundled (all scenarios + assets in the app) and server-loaded (dynamic content downloads for scalability and easier content updates)
  • 06Built a custom transition editor for non-engineers to author scenario branches via JSON configuration
  • 07Tested and locked optimal video specs for the device: stereo H.264 MP4 at 3840×3840, 30 fps with MPEG AAC audio

Tech stack

UnityC#AVProCurvedUIOculus SDKFFMPEGLeanTweenJSON

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